Itâs not easy being a teenaged martial artist named Ranma Saotome, but itâs even worse when your martial artist father Genma takes you from home at an early age to a training ground known as JUSENKYO, where falling into one of the many springs instantly turns you into whoever or whatever drowned their last. In Bring It ON!, having learned (or been the victim of) almost any martial arts style imaginable, Ranmaâs nevertheless about to learn a whole new one: Martial Arts Cheerleading! Sure, Ranmaâs got the basic moves down, and that uniform is really cute, but then it turns out that itâs Kunoâs kendo match he has to cheer for. Meanwhile, during an annual cleaning of the estate, Kuno comes across an ancient taiko drum thatâs got the devastating power of a howitzer.